M NI C
Andrew Tosiello, All 36 Possible Combinations (After MB), 2009 Andrew Tosiello, ON/OFF, 2009 Andrew Tosiello, ON/OFF (set), 2009 Andrew Tosiello, Laying Odds, 2009 Andrew Tosiello, Taking Odds, 2009 Andrew Tosiello, Field, 2009 Andrew Tosiello, Whirl, 2009 Andrew Tosiello, Horn, 2009 opening Untitled Untitled Untitled maniac maintenance man + photographer Untitled awesome card design by Anne Hoglund Untitled Untitled Untitled oak to sf to la. Untitled
DON'T PASS/DON'T COME
NEW WORK BY ANDREW TOSIELLO
Opening Night Friday 10.02.09, 7-10pm

MANIAC
741 New High Street
Los Angeles, CA 90012

MANIAC presents Don't Pass/Don't Come, a solo exhibition of new work by San Francisco based artist Andrew Tosiello opening October 2, 2009 from 7pm-10pm. When considering the visual delineations of codes and exchange in relation to such underground contexts as the mafia, gambling, or even the art world, Tosiello's work regards the topics of luck and chance, bringing forth their inherent nature of loose viability, or capacity for survival, dependent on the participating individuals and other variants. Modeled in Don't Pass/Don't Come are the relationships that afford such arrangements and agreements which are of principle concern, proving the satiation of a deal, bet, or beating odds. Tosiello's work is contextually layered in response to both the visual cues and insider codes, to provide the viewer a selection of inside informations.

FREE ODDS.

Like the game of Craps, when considering the art world, (a sphere of its own), as a venture of chance and betting on uncertainty, Tosiello deals with issues that are escapist in nature, that being chance (randomized selection) and luck (value based selection). To work on either scale requires an inside knowledge of loose codes, which are mostly constructed forecasts of what could benefit one while betting against odds that would be considered undesirable.

Betting against, betting for, or any other position concerning chance, is largely perception based. Such attempt of creation (creating desire) based on odds can be described as luck, but it can also be described as an instantaneous embodiment of imagined control, or, conversely, imagined lack of control.

Luck as used in common day is sometimes described as an object of its own, having a life of its own (personified), but it can also be known as a loose spirituality, as in a passing acknowledgement of desire. Faith, superstition, chance, odds, all out of ones direct control, but it can also be anything you make it by projection alone. Hence, beliefs like 'luck is real' take on such boundaryless corridors of life and death, real or imagined, in the underground world of gaming, the kind of provisions that are viewed as socially adverse in the Western World due to the lack of clear public structure and boundary in their methodology.

While mentioned, luck is not chance because luck is tied in specifically to values of 'good' and 'bad'. For example, there is no 'mediocre' luck. Its extreme nature is heavily dependent on perception, which is changeable based on circumstance. Mindsets such as optimism and pessimism are also constituent of Luck and play a role in determining if the Luck is good or bad. Creating your own outcome is essential for the lifeblood of such perceptional science.

LUCK IS REAL.

Tosiello's work seeks to employ the same aspects or strategy that the misfit, or whats traditionally understood as a criminal element of mainstream society, (mafia, social clubs, gambling) induced in their fringe cultures through his art production. To a viewer, there still exists a visual emblem or marker of a structural organization that's widely understood (physical aspects), while a closer understanding of the composition of Tosiello's work provides the performance or ritual that Tosiello employs in his creations as a separate performance and chance lottery in itself.
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